Two of the freshly arrived heroes are the unexpected Julia and Seliph from the much earlier title Genealogy Of The Holy War – who are as different on the combat utility front as you can possibly get. They are both exceedingly rare pulls at this point, so consider yourself extremely lucky if you get either one! Below we cover all the skills and combat options for these divergent siblings.

We’ve already extensively covered the other two new hero additions Ephraim and Eirika, along with all the extra gameplay changes in this February update, so if you’re looking for that info, you’ll want to head over that way.

Julia

A less useful overall character than any of the others added in the Fire Emblem Heroes February update, Julia’s passives aren’t super impressive and her attack is low at early levels – but if you are fighting dragons she has useful abilities. The combination of ranged attacks and minor healing can make Julia worth using, however.

This green hero spellcaster starts with 15-17 HP, 8-10 Atk, and has the following skills available to learn:

Weapon Skills

Wind - Damage 4, Range 2 Elwind - Damage 6, Range 2 Rexcalibur - Damage 9, Range 2 Naga - Damage 14, Range 2, Effective against dragons and grants Def / Res+2 when this unit is attacked

Special Skills

Dragon Gaze - Grants +30% to Atk, Cooldown 4 turns Dragon Fang - Grants +50% to Atk, Cooldown 4 turns

Passive Skills

Resistance 1 - Grants Res +1 Resistance 2 - Grants Res +2 Resistance 3 - Grants Res +3 Breath Of Life 1 - If unit initiates attack, adjacent allies recover 3 HP after combat Breath Of Life 2 - If unit initiates attack, adjacent allies recover 5 HP after combat Breath Of Life 3 - If unit initiates attack, adjacent allies recover 7 HP after combat.

 New Hero Julia

Seliph

Now we’re talking! This front line fighter has much more useful passives with increased HP, in addition to becoming significantly more of a threat as his health goes down. When hitting certain HP thresholds after sustaining damage, Seliph gets bonuses to his defense and even lands extra hits.

This red hero sword wielder starts with 18-20 HP, 7-9 Atk, and has the following skills available to learn:

Weapon Skills

Iron Sword - Damage 6, Range 1 Steel Sword - Damage 8, Range 1 Silver Sword - Damage 11, Range 1 Tyrfing - Damage 16, Range 1, Grants Def +4 in battle if unit’s HP is equal to or less than 50%

Command Skills

Rally Speed - Range 1, Grants Spd +4 to an adjacent ally until the end of the turn

Passive Skills

HP 3 - Grants +3 to max HP HP 4 - Grants +4 to max HP HP 5 - Grants +5 to max HP Brash Assault 1 - Unit automatically makes a follow-up when HP is less than or equal to 30% and attacking a foe that can counter Brash Assault 2 - Unit automatically makes a follow-up when HP is less than or equal to 40% and attacking a foe that can counter Brash Assault 3 - Unit automatically makes a follow-up when HP is less than or equal to 50% and attacking a foe that can counter

 New Hero Seliph

Have you managed to nab either of these two additions to the game yet? Let us know about your preferred combat lineup and tactics below!

For those still getting acclimated to the new combat system in this mobile edition of the tactical RPG series, be sure to also check out our walkthroughs covering every aspect of the game:

Fire Emblem Heroes beginner’s tips and tricks Team building and field positioning guide Heroes rerolling guide Ephraim and Eirika skills guide